Inviting someone
An invitation carries two things: a Team role, and at least one Environment grant. The invitee gets an email. Sign-in is passwordless, so accepting is following a link and entering a code — there is no password for them to choose.When the grant takes effect
On their first request after accepting, not at the moment you invite them. Livry records the pending invitation and turns it into a real membership the first time they actually arrive. If somebody accepts an invitation and reports seeing nothing, have them reload once.Changing a role or a grant
Edit the member on the Members page. You can change their Team role and add or remove Environment grants in the same edit.A change takes effect on the member’s next request, not their next sign-in. Nobody needs to log
out and back in, and a removed grant stops working within about a minute.
Removing someone
Removing a member revokes their Team role and every Environment grant at once. Their account still exists — accounts and Teams are separate, and one account can belong to several Teams.Leaving a Team yourself
From your own account area. Two guards:- The last Owner cannot leave. Promote somebody else first; Livry refuses otherwise.
- If you are an Owner and there are others, you can leave and they carry on.
Roles at a glance
The most common mistake is making somebody a Team Admin and assuming they can now see the themes.
They cannot. Grant them the Environments as well.